Maths and computing in FS2

posted 9 Jun 2017, 08:13 by Georgina Bradley
This week we set our children the challenge, not only to get their mathematical thinking caps on, but also to apply their computing skills to complete these mathematical challenges! Children had to use our 'ActivInspire' programme to read a question, drag and drop the animals into the pens, type the answer (some children even used the + and = keys) and even save their work. We were amazed with their typing skills, patience and determination which the task required. Well done everyone!

Next week we will be making some tally charts to find out which is the most popular farm animal in FS2!